MMOexp: The choice of character class mainly influences where in the capability

Discussion on Stirling or "hot air" engines (all types)
Post Reply
AventurineLe
Posts: 7
Joined: Tue May 21, 2024 12:30 am

MMOexp: The choice of character class mainly influences where in the capability

Post by AventurineLe »

As mentioned in the introduction, the choice of Path of exile currency character class mainly influences where in the capability that is passive shrub begins. While the construction of the Marauder class based on the STR attribute is the easiest, nothing keeps you from making this class a magician or hunter battling with bows.

Along with the character classes players can unlock additional development paths based on Ascendency mechanics' Trails. As a result, each class increases the capability to unlock a"subclass", offering additional passive bonuses and allowing better customization of the character for the player. For each class, it looks like this:

Templar - access to the Guardian, Hierophant and Inquisitor classes. Shadow - accessibility to the Assassin, Saboteur and Trickster classes. Marauder - accessibility into the Juggernaut, Berserker and Chieftain classes. Scion - access Ascendant, to one course. Ranger - access to Raider Deadeye and Pathfinder classes. Duelist - access into the Gladiator, Slayer and Champion classes. Witch - accessibility to the Elementalist, Necromancer and Occultist classes.

Additional classes dependent on the Trials of POE currency buy Ascendancy's mechanics - to allocate extra points and to unlock classes - is clarified in another chapter of the guide.
Post Reply